stardew valley pirate cove darts

The command will output a buggy response to the console due to referencing the wrong string key, but the stats are correctly set. Gives you the specified profession. Ends (and restarts) the current event.Warning: also clears all records of events seen, dialogue questions answered, and mail received (including hidden mail flags.). Shows a list of item types that can be used with the list_items and player_add commands. Valid skill IDs are 0 (Farming), 1 (Fishing), 2 (Foraging), 3 (Mining), 4 (Combat), and 5 (Luck). You can enter console commands directly into the SMAPI console window (or into the in-game chat if you have Chat Commands too). Adds specified wallpaper item to inventory. Most are double-precision floats which are divided by 10. Item type can be shirt or pants and valid colors are black, blue, green, red, white, and yellow. If no texture is specified, the game will use the next ID after the current floor texture without checking for overflow which can create bugged textures. Name is an exact match. Name is a fuzzy match. When on, disables the resolution and window mode options as well as both "Exit to Title" and "Exit to Desktop" buttons. Can be used on either host or client. (Note that if a mod caches the text, it may show the old version until it updates.). Example: set_farm_type 1 will set the farm type to riverlands. This is mainly useful when translating mods. If the second argument is "true", the ID will be interpreted as a craftable, but if it is anything else (or missing) the ID will be interpreted as an object. Sets the difficulty of the mines to the specified level. Probably best used in conjunction with frame-by-frame mode. Example: player_setmaxstamina 500 would give you a maximum of 500 stamina points. Example: debug ebi 992559 would trigger the event where Emily visits the farm and gives you access to her sewing machine. If called without an argument, shows general help text and a list of available commands. Adds unfound artifacts and minerals to your inventory until it is full. Removes all furniture from the current location. The associated events for these two are also marked as seen. Must be done on the Bus Stop map. Previously unmet NPCs will also be marked as met and have friendship increased with the following exceptions: Sets friendship with specified NPC to specified value. This is an additional pet and does not replace any current pet(s). If a command description says that a parameter uses "fuzzy" match, that means that it can match on a case-insensitive partial name. Useful ID values are listed below. Adds an item to your inventory based on its type and ID. Name is a fuzzy match. Sets the UI Scale level to the specified value. Winning a round of darts will yield a prize of a walnut up to 3 times. Example: debug fencedecay 60 would age all fences by 60 days which would break any basic Wood Fences (their base health is 54-58 days). Toggles end of day saving on or off. Exiting and re-entering may cause them to be randomly moved to a new spot, but they will remain paused. Animals within any of the buildings will also be removed, but animals which are outside will not be. Sets specified character to face the specified direction. Does not affect mines level progress or monster eradication goals. Resets "permanent mine changes" such as coal carts and treasure chests. Does not change the weather icon on the HUD. Syntax: player_changecolor . Furniture and placed items will not be automatically moved and may wind up out of bounds. Sets the game zoom level to the specified value. Similar to nosave but does not output a status message. Creates an additional new male farmer with randomized name and appearance which spawns 1 tile to the left of your farmer. Modding is fun! If no texture is specified, the game will use the next ID after the current wallpaper texture without checking for overflow which can create bugged textures. Turns on "frame-by-frame" mode which pauses the game and allows you to advance time/animations one frame at a time by hitting the G key. 7) Birdies Quest. While higher-level farm buildings such as Deluxe Barns can be immediately built this way, the incubator will be missing from Big or Deluxe Coops. Valid skill IDs are 0 (Farming), 1 (Fishing), 2 (Foraging), 3 (Mining), 4 (Combat), and 5 (Luck). If you have multiple children, advances the age of the second child to the next stage. Sets the player's pants color to the specified RGB values. Outputs (to the SMAPI console) the coordinates of any "shiny spots" suitable for panning on the current map. Starts a bloom shifting animation with the specified values. Syntax: loaddialogue . Sets all animals who live in the current location to day 1 of adulthood. This simulates days passing for some things such as grass and fruit trees growing or fish reproducing in ponds. Spawns a Golden Walnut at the upper left corner of the current map which will immediately start moving towards a player for collection. Name is an exact match. Removes all dropped items from the current location. Host only. This no longer has a noticeable effect since pants are now a clothing item; the dyepants command should be used instead. The coops created by this command will not have incubators. Adds a Fishing Pole of the specified type to your inventory. Removes all furniture from the current location. You may need to be already married (and have a house with a nursery) for this to work. Each has a range of 0-255. You can type help to get a list of console commands (including commands added by other mods). Does not set the letter as received or cause it to show in the letter tab of the collections menu. This does not unlock crafting recipes or allow profession choice, nor does it change the underlying experience amount. Syntax: lsd . Can be used to go beyond the normal limits of 75 - 125 percent. Some of these values are also accessible in-game by interacting with a machine in the Casino. Name is an exact match, and they are only spared from removal if they are in the current location. Command will output a message to the console stating whether or not the NPC was found and removed. Shows a speech bubble saying "Hello! IDs seem to be buildings and animals from Data/Blueprints. Upgrade levels are 0 (basic), 1 (copper), 2 (steel), 3 (gold), or 4 (iridium). Awards the specified in-game achievement. Starts the Test minigame. Toggles the state of the beach bridge between fixed and not fixed. Syntax: dye . Ages all fences in the current location the specified amount of days. To also change the stat which tracks how many total fish have been caught, see caughtfish. The menu can be scrolled with the mouse wheel, hovering the mouse over the object will show the tooltip for the clothing it makes, and clicking on the object will add the clothing it makes to your inventory. All normal point caps are in place, so a bachelor you aren't dating will not increase past 8 hearts. Valid movie IDs are listed after the parameter explanation. Brings up the same tailoring menu you get by interacting with the sewing machine in Emily's house. Known IDs as of version 1.4.3 are: AverageBedtime, BarsSmelted, BeveragesMade, BouldersCracked, CaveCarrotsFound, CheeseMade, ChickenEggsLayed, CoalFound, CoinsFound, CopperFound, CowMilkProduced, CropsShipped, DaysPlayed, DiamondsFound, DirtHoed, DuckEggsLayed, FishCaught, GeodesCracked, GiftsGiven, GoatCheeseMade, GoatMilkProduced, GoldFound, GoodFriends, IndividualMoneyEarned, IridiumFound, IronFound, ItemsCooked, ItemsCrafted, ItemsForaged, ItemsShipped, MonstersKilled, MysticStonesCrushed, NotesFound, OtherPreciousGemsFound, PiecesOfTrashRecycled, PreservesMade, PrismaticShardsFound, QuestsCompleted, RabbitWoolProduced, RocksCrushed, SeedsSown, SheepWoolProduced, SlimesKilled, StarLevelCropsShipped, StepsTaken, SticksChopped, StoneGathered, StumpsChopped, TimesFished, TimesUnconscious, TrufflesFound, and WeedsEliminated. This includes things like fences, machines, and chests, but does not include flooring or long grass. Sets the count of Lost Books recovered to 18, even if you previously had found more, and brings up a window with the contents of the specified book. This is an integer interpreted as the zoom percent. Adds the specified amount of experience to the specified skill. Starts the pre-1.4 version of Junimo Kart. Sets frame offset for specified frame and specified X & Y values. Starts the Junimo Kart minigame. Outputs your total experience amount for the specified skill in the SMAPI console. Adds a month of growth to all fruit trees in the current location, causing even newly-planted saplings to instantly mature. Sets the current crib style to the specified value. Regenerates your community center bundle data. The optional parameters are for stack amount (default is 1) and quality (default is 0.). Example: world_setminelevel 80 warps to mine level 80. See debug commands below for more info. There is no reliable way to use names with spaces or differentiate items with the same name, so not all items can be accessed with this command. Removes all active buffs (both positive and negative.). All items are free. Attempts to warp the player to town and start the "Stardew Hero Celebration" event but appears to crash due to missing music cues. The ID is case-sensitive, and any zeros in the given ID will be replaced with underscores. Starts a new random item Delivery quest. Spawns a Pepper Rex just to the right of your farmer. This is a test" above the specified NPC's head. In the base game, valid values are 0 (no crib) or 1 (default crib). Ends (and restarts) the current event. Also sets your maximum health to 75 and gives you the Fighter profession. Hit Escape key to exit. Toggles end of day saving on or off. Adds a lantern to your inventory which looks like an axe and will softlock the player when trying to use it; canmove can be used to fix the soft lock. This page was last edited on 18 October 2022, at 20:35. Arguments are interpreted as an array of strings. The two individual commands dyepants and dyeshirt can be used instead. Name is an exact match. Spawns weeds the specified number of times. It can include tokens such as @ for the farmer name and portrait commands; see Dialogue for format specifics. See examples. inputting 255 0 0 will set the lighting to aqua blue, 0 255 255, rather than red. Sets a new baby to be born/adopted the next day. For example, Type commands in this file, one command per line. Syntax: movie [S:npcNameOrMovieID] [S:movieID]. Name is a fuzzy match. If used multiple times on the same game day, the quest will always be the same. Parameters: Executes one of the game's debug commands. Example: debug floor 22 would set all flooring in the house to the white and grey checkerboard style. Sets the player's total immunity. If no ID is specified, a random unseen note will be added. Example: harmony_summary MeleeWeapon will list patches which affect the MeleeWeapon class in the game code. Sets the game mode to the specified value. Changes day of the month to the specified value; stays in current season and adjusts daysPlayed statistic appropriately. The parameters are red, green, and blue components and the actual RGBA color used will be (R/2, G/2, B/2, 127). Builds the specified building at the given coordinates. If no difficulty level is specified, command will simply print the current difficulty level to the console. Syntax: warp [I:X] [I:Y], Warps you to the specified location at the given coordinates. Warps specified character to the endpoint of their current schedule entry. Sets the ambient light of the current location to the inverse of the specified RGB values. Valid skill IDs are 0 (Farming), 1 (Fishing), 2 (Foraging), 3 (Mining), 4 (Combat), and 5 (Luck). Details unknown; reference FarmerRenderer.featureXOffsetPerFrame() and FarmerRenderer.featureYOffsetPerFrame(). Known valid types include Bat, DinoMonster, DustSpirit, Fly, Ghost, GreenSlime, Grub, LavaCrab, Mummy, RockCrab, RockGolem, Serpent, ShadowBrute, ShadowShaman, Skeleton, and SquidKid. Example: world_setyear 10 will set the the game to the 10th year. In the Pirate Cove, you will receive a free Mead each day if you arrive in the Pirate Hat or the Eye Patch. (There are no rewards after the first three times the player wins a game.) Name is a fuzzy match. Spawns the specified amount of Quartz terrain features on the Farm. They will follow a basic hardcoded spouse schedule and can be kissed (although they won't have a kiss sprite), but they will rarely have dialogue. The player will be warped to the Island Docks when the cutscene ends. Golden Walnuts are the newest currency in Stardew Valley.This currency is used on Ginger Island, which can be unlocked after completing the community center and repairing Willy's boat.Golden Walnuts must be obtained from a variety of actions and are exchanged to the birds of the island to unlock areas, fast travel, and build needed facilities. These are different than the stats used in getstat/setstat (Technical note: they are entries in StardewValley.Stats.stat_dictionary). Spawns a new Dog at the given coordinates of the current location. Sets specified character to face towards the player. This does not actually add any items but does increment some collection stats and may be useful for completing gathering quests. Parameters: Syntax: player_add [I:count] [I:quality]. Only certain monster types seem to work. In the base game, normal difficulty is 0 and the harder difficulty corresponding to the "Skull Cavern Invasion" quest is 1. Increases the amount of leaves flying around if in debris/windy weather. Trafiguras shareholders and top traders to split $1.7bn in payouts ; Council reviewed 202mn loan to THG but lent to ecommerce groups founder instead See object data for a list of valid IDs; non-fish objects can be used and caught. Sometimes useful when the player becomes "stuck.". This permanently changes the baseline; for example, if you set your max health to 500 and then drink Iridium Snake Milk, your max health will increase to 525. Outputs two mine-related stats to the SMAPI Console: MineShaft.lowestLevelReached and player.deepestMineLevel. Warps you to the specified level of the Mines. Adds a basic Watering Can to your inventory. These are documented on this page. If just one parameter is given, it is interpreted as the movie ID and the NPC guest(s) will be chosen randomly. Pirate Cove. If the isCraftable argument is present (no matter what it is), the search will look for big craftables with the specified ID; if the isCraftable argument is absent, the search will instead look for Objects with the specified ID. Parameters: Example: player_setstyle swim 1 would change the player into their swim suit. Name is an exact match. This is a fuzzy search with similar behavior to the fuzzyitemnamed command. Modding is fun! Sets farmer sprite to the given animation frame. Removes specified NPC from the game, checking all game locations. with her happy portrait. Name is a fuzzy match. See the modder's resource spreadsheet (Sound Bank IDs tab) for a list of valid cue IDs. Syntax: event [S:dontClearEvents]. Adds a "Farmer's Catalogue" to your inventory which looks like an axe and opens up a partially-implemented menu when used. Gives your team the specified number of Golden Walnuts. Turns all wild trees in the current location into mushroom trees. Name is an exact match. In the Skull Caverns, ladder will randomly spawn either a ladder or mineshaft while shaft will always spawn a mineshaft. This is permanent and is affected by immunity buffs. Removes all light sources from the current location. Sets your energy to the specified amount. Tints the water color for the current location. Syntax: player_add name [I:count] [I:quality]. Name is a fuzzy match. This page or section contains unmarked spoilers from update 1.5 of Stardew Valley. Lists the Harmony patches added by SMAPI and other mods. Does not change the weather icon on the HUD. The festival score has different meanings depending on which festival is active and includes the egg count at the Egg Hunt, number of fish caught at the Ice Festival, and star token count at the fall Fair. Grows long grass the specified number of times in the current location. The ID is case-sensitive; see Data/mail for valid IDs in the base game. Adds undonated artifacts and minerals to your inventory until it is full. If it is raining, warps pet to the FarmHouse. Details unknown. Starts the specified festival ID. If you already have a pet, the inventory graphic will switch but the pet themselves will not be affected. After this, the following things are done: Clears farm and then builds up to 96 fish ponds randomly filled with various types of fish. Example: player_setmoney 5000 will change your total money to 5000g. Will output {X:0 Y:0} if there are no active panning spots. Opens the "returned donations" menu of the Lost and Found box from the Mayor's Manor. The Lookup Anything mod is one of the easier ways to get the source coordinates of a building; they are listed under tileX and tileY in the debug info (needs ShowDataMiningFields enabled.). Required parameters are listed in angle brackets, and optional parameters are listed in square brackets. Name is a fuzzy match. It can include tokens such as @ for the farmer name and portrait commands; see Dialogue for format specifics. Spawns long grass on all available tiles on the farm. Note this is different from the more user-friendly version that can be accessed from the credits screen. Valid areas are 0 (Pantry), 1 (Crafts Room), 2 (Fish Tank), 3 (Boiler Room), 4 (Vault), or 5 (Bulletin Board). Grows all crops in the current location the specified number of days. Example: debug wall 21 would set all wallpaper in the house to the Joja style. Parameters: The game itself has hundreds of hidden debug commands used to test the game. Shows a list of farm types you can use with the set_farm_type command. If no difficulty level is specified, command will simply print the current difficulty level to the console. This unlocks any associated crafting recipes and (if applicable) lets you choose a profession, but does not actually change the skill level or underlying experience amount. Shows an animation of a sprinkle effect around the farmer. Syntax: speech . Toggles convention mode on and off. Valid areas are 0 (Pantry), 1 (Crafts Room), 2 (Fish Tank), 3 (Boiler Room), 4 (Vault), or 5 (Bulletin Board). Syntax: bloom [S:brightWhiteOnly]. Adds a star to the plaque above the Community Center fireplace. Modding is fun!$h would open a dialogue box of Abigail saying Hi (FarmerName)! Shows a global message with the current value of the daysPlayed stat. Sets the dialogue for the specified character to the specified string. See Data/Boots for a list of base game IDs. Sets the FishCaught stat to the specified amount. This does count as having spoken to that NPC today, and if they don't have any more dialogue right now, the message Stack empty will be output to the console. This Friday, were taking a look at Microsoft and Sonys increasingly bitter feud over Call of Duty and whether U.K. regulators are leaning toward torpedoing the Activision Blizzard deal. Adds the specified craftable to your inventory. Accepts only object names; this is not a fuzzy match but is case-insensitive. Awards the specified Steam achievement. Removes all items currently in your inventory. Makes specified character jump with the specified velocity. Checks all online farmers and sets the first one found as married to the player with a wedding date of the current game day. If the requested name is not unique, all matching objects will be included in the output. Shows a list of every item in the game (including those added by mods). This is a fuzzy match. Example: debug minelevel 219 will warp you to level 99 of the Skull Cavern. Shows the appropriate levelup window for the specified skill and level. Use removefurniture instead for other locations such as sheds. Example: debug setstat StepsTaken 99999 would set the Number of Steps Taken stat to 99999. Sets the player's maximum health. The location name is a fuzzy match, but the second parameter is an index rather than an ID. Sets the season (one of spring, summer, fall, or winter). Winning a round of darts will yield a prize of a walnut up to 3 times. Example: player_setimmunity 10 would you 10 immunity points, or a 100% chance of avoiding buff effects. Must be in a farmhouse/cabin. See object data for a list of base game IDs. Adds a TV furniture item to your inventory; this will be either a Budget TV or Plasma TV, randomly chosen with equal chances. You do not need to be married or have an upgraded house to use this command. Opportunity Zones are economically distressed communities, defined by individual census tract, nominated by Americas governors, and certified by the U.S. Secretary of the Treasury via his delegation of that authority to the Internal Revenue Service. Changes the bloom settings to the specified parameters. Example: debug ps purchase would make the coin clink sound heard when buying and selling items. Useful for enabling access to event-dependent areas or events. This is a temporary change and the light will revert if the location is reset or re-entered. The wizard option will also add Magic Ink to your wallet and mark the event where the ink is returned as already seen. Grows all wild trees (such as Oak) in the current location to maturity. Will work with larger-than-normal inventories. Adds the Dark Talisman to (and removes the Magic Ink from) your wallet; also removes the magic artifact blocking access to the Witch's Swamp.Warning: This command will also clear all received mail and hidden mail flags. May not be able to play tracks which have a space in the cue name. Will warp the player to the desert. Syntax: monster [I:facingDirection]. Stardew Valley's 1.5 update introduced many amazing new secrets to uncover. Example: debug fillwithobject 13 true would fill the map with furnaces. Warps you to the given mine level. The monster name should be the same as the keys in Data/Monsters but with spaces replaced with zeros; it is case-sensitive. The ID is case-sensitive; see Data/mail for valid IDs in the base game. If you're not in the mines, warps you to the first mine level. The ID is case-sensitive; see Data/mail for valid IDs in the base game. Queues specified mail for delivery tomorrow. Invites specified NPC to see a movie today. Immediately warps all NPCs to their scheduled positions. Sets an internal isRafting flag to false. Toggles invincibility. For example, if you set immunity 10 while Genie Shoes (+6 immunity) are equipped, removing the shoes would set your immunity to 4 (10 - 6). This is basically a zero-based count of the item definitions in the appropriate data file, and since these definitions can be altered by mods this a difficult command to use. Marks specifid event as seen by your farmer. Name is a fuzzy match and will default to Pierre if not supplied. Clears all records of which artifacts and minerals you have found.Warning: Also clears all record of which fish you have caught and clears all received mail (including hidden progress flags). Syntax: frameoffset . Example: debug furniture 704 would give you an Oak Dresser. The lists do not show all contributions to every state ballot measure, or each independent expenditure committee formed to support or The dialogue string should start with a zero and everything after will be parsed. Mobile players may want to avoid or be cautious toward reading this article. In the regular mines, both versions of the command will create a ladder. Adds the specified weapon to your inventory. The duration is interpreted as in-game minutes and defaults to 30; multiplying this value by 0.7 will convert to real-time seconds. Example: debug hat 3 would give you a Sombrero and automatically equip it. Also see the speed command. Increases the upgrade level of your farmhouse/cabin to the next level (max 3). Warps you to the specified character, wherever they are. Does not affect the records of which artifacts and minerals have been found (i.e., the collection pages). Actual details unknown. Type is a case-sensitive match with spaces allowed. Syntax: player_setname . Actual details unknown. For example. Logs the key codes for all button presses to the console for 30 seconds. Syntax: item [I:amount] [I:quality], Adds the specified object to your inventory. (1) Other. Changes the upgrade level of the specified tool to the specified level; the tool must be in your inventory. Toggles the bloomDay flag on and off, essentially turning the bloom effects themselves on or off. See Data/ClothingInformation for a list of base game IDs. Adds all of the appropriate flags for Community Center completion and restores all areas. Otherwise, spawns a new child named "Baby2" with gender and skin tone randomly chosen; the child will start at stage 3 (crawling) and may initially spawn out of bounds. Curly braces in the key ({, }) will be converted to angle brackets (<, >). Example: debug zl 60 would set the zoom level to 60%. Seems to be intended to bring up a character customization menu with HSV sliders for both shirt and pants, but it does not function because all entered commands are forced to lower case. See Achievement data for a list of IDs. Queues every letter defined in Data/mail for delivery tomorrow. Destroys all farm buildings. These include maxing all friendships, marking all fish as caught, awarding and marking complete all cooking and crafting recipes, marking all items as shipped, setting the flags for all stardrops, setting all skill levels to 10, awarding 500 kills for all monsters, forcibly placing all 4 obelisks and the gold clock in the upper left corner of the farm, and giving 130 walnuts. Spawns a new Horse at the given coordinates of the current location. Manage and improve your online marketing. Brings up the same dyeing menu you get by interacting with the dye pots in Emily's house. Must be done in a building such as a Barn or Coop. Similar to clearfurniture but will also work in other decoratable locations such as sheds. Syntax: fuzzyitemnamed [I:amount] [I:quality], Adds the specified item to your inventory. Gives the player a speed buff of the specified amount for the specified duration. The optional parameters are for stack amount (defaults is 1) and quality (default is 0.). Outputs the parent sheet index (i.e., ID) of the specified object to the SMAPI console. Provides documentation for console commands. Details unknown. See Event data for the valid directions; the default is 2. Example: player_setmaxhealth 500 would give you a maximum of 500 health points. Syntax: dialogue . Valid types are 0 (copper), 2 (iron), 4 (coal), 6 (gold), 8 (coins), 10 (iridium), 12 (wood), and 28 (lantern fuel). The last parameter will set the brightWhiteOnly flag to true if it is present and false if it is absent. Opens a shop menu containing a furniture catalogue, all objects, all craftables, and all weapons. Must be done in the Community Center. Duggy may also work depending on the terrain. A mod such as Debug Mode may be useful for getting coordinates. About Our Coalition. Note that this command can create a group with up to 3 guests instead of just the single guest allowed in normal play. Increases friendship with all socializable NPCs by the specified amount. Example: player_sethealth 200 would give you 200 health points. Sets input simulator to the specified type. Regenerates bundles using remixed bundle logic and without a specific random seed. Outputs the parent sheet index (i.e., ID) of the specified item to the SMAPI console. Prints the Gem Bird Puzzle solution to the console. Likely used in one of Maru's heart events. Adds a Parsnip, Fire Quartz, LargeMouth Bass, Wild Horseradish, and Wood to the shipping bin. If it is not raining, warps your pet to the pet bowl location on the Farm (Tech note: Location is initially set by checking for tile 1938 on Building layer). Basically the same as crafting, but this one does not check if you already know the recipe before adding so it may output some error messages to the console about duplicate keys. This is an additional pet and does not replace any current pet(s). Starts a new LAN server. Details unknown; reference BloomComponent.startShifting(). If the itemID is not supplied, a random piece of furniture (ID 0 - 1612) will be given. Punctuation should be included, but all spaces should be removed from the name (see examples below). Displays a dialogue box for the specified character saying the specified string. This is an integer interpreted as the scale percent. Unsure if the animation is used. The population of each of the ponds will be set to the specified value and defaults to 10. Which ID values are useful is currently unknown. These may corrupt or make permanent changes to your save. Checks all locations and all player inventories to see if the specified item exists anywhere. For other non-marriageable villagers, an empty spouse room will spawn and the NPC will move in. Sets the dialogue for the specified character using the specified asset key. Sets the player's hair color to the specified RGB values. Sets the daysPlayed stat to the specified amount. The match is case-insensitive and any spaces should be removed from the name. Toggles the drawbounds flag on and off. Example: debug boots 504 would give you Sneakers. Syntax: minedifficulty [I:difficultyLevel]. Can be used to go beyond the normal limits of 75 - 125 percent. Adds all special items to your wallet, including Bear's Knowledge and Spring Onion Mastery. Increases your friendship with specified NPC by 2500 points (10 hearts) and sets relationship status to Engaged with a wedding for the next day. Adds an item to your inventory based on its name. Shows an animation of a spinning vial/beaker which rises and then falls. Sets the game to toggle between shared or split money overnight. Prior to visiting the Pirate Cove, you will need to have access to Ginger Island.This is a late-game goal that will only become available after finishing the Community Center (or the JojaMart Warehouse).. After the Community Center is complete, Willy will send you mail explaining that he has a little boat in the back of his fishing shop that needs repairs. (This doesn't work with the non-debug commands.) Example: debug createdebris 24 would spawn a parsnip. The X and Y can be prefaced with s to flip the direction. Syntax: doesitemexist [S:isCraftable]. This is temporary and they will be restored if the location is reset or re-entered. (5) Sets all animals who live in the current building to day 1 of adulthood. Seems inconsistent. IDs over 111 do give items, but these will be either a combination of two different floor textures or a warped single floor texture. Unsure of what situation this can be used in. Warps you to the specified player, wherever they are. Marks the specified dialogue question as answered. Breed can be 0, 1, or 2 and determines which texture to use. The can sprite may not fully update until the inventory is closed and reopened. Only works for host in multiplayer. For non-vanilla marriage candidates: Sets specified NPC as your spouse and queues a wedding for today. Tracks played this way will be added to the songsHeard list and be available to play on the Jukebox afterwards. Teaches you the specified crafting recipe. Name is a fuzzy match. The coordinates are the upper-left corner of the building's footprint. Stat IDs are case-sensitive (Technical note: they are the properties for the StardewValley.Stats class, but not all of them are actually tracked by the game.) Increases your inventory space by the specified amount; capped at 36 slots. Marks every letter defined in Data/mail as already read. Sets the player's skin color to the specified ID. Winning a round of darts will yield a prize of a walnut up to 3 times. The location name is a fuzzy match, and if the coordinates are not supplied the game has a list of hardcoded defaults it will use for many locations (see Utility.getDefaultWarpLocation() for details.). Opens a menu allowing you to preview different farmer animations and change some appearance options. Sets the current year to the specified value. Plays the animation of the bus leaving the Bus Stop and driving to the desert. Name is a fuzzy match and also accepts farmer. Waters all tilled soil on the current map. Spawns a new Cat at the given coordinates of the current location. The farm will be named after the type (e.g., "Standard Farm"). Example: debug hurry pam would cause Pam to immediately warp to the bus if entered during her morning walk after the bus has been repaired. Adds the specified clothing item to your inventory. The optional parameters are for stack amount (default is 1) and quality (default is 0.). May cause each of them to eat hay. All parameters are double-precision floats; the third parameter is divided by 1000 and the fourth through tenth parameters are divided by 100. Adds specified secret note to your inventory. Note that many objects spawned this way cannot be easily removed. Example: debug item 74 would give you a Prismatic Shard. Steam achievements which correspond to in-game achievements use the same numeric ID as listed in Achievement data with one exception: the ID for Greenhorn is a0 instead of just 0. Marks specified mail as already received. Syntax: eventtest . Adds a new baby animal of the specified type to the Farm. Name is a fuzzy match. Example: world_setday 30 will set the date to the 30th of the current season. Adds a junimo note (bundle scroll) for the specified area. Must be done on the Bus Stop map. Spawns a monster of the specified type at the given coordinates of the current location. Example: debug warpshop marnie will warp both you and Marnie to her animal shop. Removes all entities of the given type from a location. This is a fuzzy match, and they will be marked as met if previously unmet. 8) Secret Room on the West Side of the Island. Accepts only object names; this is not a fuzzy match but is case-insensitive and spaces should still be included (see examples below). Sets the specified stat to the specified value. Each command should start with a slash character (. Toggles your farmer's chosen pet preference between cat and dog. Spawns 3 Deluxe Coops full of chickens, 2 Deluxe Barns full of cows, a mill, a stable, and a silo in specific spots. Sets your relationship status with specified NPC to Divorced, removing any marriage or bouquet flag and listing them as ex-husband or ex-wife. Sets friendship of all animals who live (and are currently present) in the current location to the given amount. If a match cannot be found, a blank window will briefly display and an ArgumentOutOfRange error will be triggered. Starts the specified event in the specified location. Modding is fun!$h would set Abigail's next dialogue to be Hi (FarmerName)! Parameters: Example: player_changecolor eyes 255,0,0 would make your character's eyes red. Displays a global message listing how many NPCs are in the current location. Gives you the specified number of Qi Gems. Syntax: mailfortomorrow [noletter]. Shows a dialogue box with the current dialogue for the specified NPC. Changes the upgrade level of your inventory Trash Can. Marks the specified bundle as complete. Example: debug bigitem 12 would give you a keg. This is a fuzzy match and you will still need your own ticket to enter the theatre. Runs an event from the file test_event.txt in the root game folder. Clears all records of which fish you have caught, resetting the collection. Spawns the specified number of buildings. The dialogue string should start with a zero and everything after will be parsed. Places the specified item on all open tiles in the current location. See Data/mail for valid IDs (after replacement) in the base game. You do not need to be married or have an upgraded house to use this command. To use in a macro, make sure one or more of the letters in the command is capitalized. Use level 77377 to warp to the Quarry Mine, and to warp to a level in the Skull Cavern, add 120 to your target level. They will all be accessible in the letters tab of the collections menu. The object will initially be laying on the ground and will be picked up if you have room once the game regains focus. Valid texture numbers are 0 - 55; see Flooring for previews but note that the IDs used by the game are 1 less than the numbers used for the wiki filenames. The spouse room generally appears empty on the first day and you'll need to sleep for it and your spouse to spawn properly. It contains a star-shaped tide pool, a large rock offshore, and a hidden pirate's cove. Removes all NPCs except for the specified character. Makes a variety of changes to qualify for Perfection. Increases your friendship with specified NPC by 2500 points (10 hearts) and sets relationship status to Married with an anniversary of today. Sets lantern fuel to maximum. Tool names are case-sensitive but can match partially; valid names are Ax, Hoe, Pickaxe, and Watering Can. The season, day, and time will be set to match the starting time, and you will be warped to the correct location. If the number of updates is not specified, it will default to 1. Example: world_settime 1430 will set time to 2:30pm. On a non-rainy night after 8 PM on an even day, go to the Pirate Cove, which is accessible after the beach resort is built. See Event data for the valid directions. Sets the kill stats for the specified monster to the specified value. Plants specified seed in all tilled dirt on the farm. Valid profesion IDs from the base game are shown below. # fish: Syntax: fish Starts the fishing minigame with the specified fish hooked and a treasure chest available. Sets the time of day, using the game's 26-hour time format (from 0600 for 6am at the start of day, to 2600 for 2am at the end of day). (Note: Money is capitalized in this example because if it is all lowercase it triggers a special chat response instead of executing the command.). Spawns two large patches of grass and 18 random fruit trees (cherry and apricot), Spawns large groups of torches, furnaces, preserve jars, cheese presses, and kegs; the kegs are full of ancient fruit to make wine, Spawns a coop, barn, and silo in specific spots, All tools are upgraded to Iridium quality, Shears, a milk pail, and full stacks of wood, stone, wood fence, parsnip seeds, and bean starter are added to your inventory. Any objects spawned by this command will not be marked as found on the collections tab. You can enter set_farm_type list for a list of valid farm type IDs. Removes (i.e., untills) all tilled dirt in the current location.Warning: this includes removing any currently-planted crops (including fully-grown ones). Checks all other farmers and sets the first one found as dating the player. Example: world_setseason spring will set the season to spring. See big craftables data for a list of base game IDs. Sets the viewport to the given values. (3) Buried in the patch of exposed sand in Pirate Cove after the resort is built. Dyes the specified (currently equipped) item the specified color. Seems to be essentially equivalent to ee. A global message saying Yes or No will be displayed, but there is no indication of where the item is located if it is found. Adds the specified ring to your inventory. Sets your energy to -15, resulting in passing out and ending the day. SMAPI provides access to hundreds of console commands with a wide variety of effects, ranging from useful tools to cheats to specialized test commands. Starts every quest from Data/Quests that you don't already have. Starts the Crane Game minigame from the Movie Theater populated with prizes based on which movie is (or would be) showing for the current month. The game will randomly choose either a Deluxe Barn full of cows or a Deluxe Coop full of chickens for each (equal chance). See Macros for more details. Marks specified amount of specified resource item as collected. Sets your fishing skill to the specified level. Warps you directly to your bed in your farmhouse/cabin. Example: debug kms Dust0Spirit 499 will set the monster kill stats for Dust Sprites to 499 and output Drink Dust Spirit? Builds a new basic Coop at the specified coordinates. Hello, and welcome to Protocol Entertainment, your guide to the business of the gaming and media industries. Starts the specified minigame or cutscene. Spawns a large field of random spring crops (force-grown for 8 days) with a wooden path through it and 4 junimo huts to the south. Filling all six pots with appropriate items will bring up a character customization menu with HSV sliders for dyeing both your currently-equipped shirt and pants. Syntax: world_setminelevel . Details unknown. Starts the specified quest. The first line of the file should specify the location where the event takes place, and the rest of the file should be the same as a normal event script except that line breaks will be treated as / delimiters. Breed can be 0, 1, or 2 and determines which texture to use. Starts the specified event. This is essentially 24-hour time without a colon, although the stardew clock keeps running until 2600. Syntax: killmonsterstat . Example: debug spreadseeds 472 would plant parsnips on all hoed dirt tiles. Removes all light glows from the current location. Outputs information about whether Steam is running and if a user is logged in. This can be the regular mines (levels 1120), Skull Cavern (121+), or Quarry Mine (77377). Toggles bandwidth logging on and off. If no amount is given, the increase will be 2500 points (10 hearts). with her happy portrait. Known IDs as of version 1.4.3 are: trashCansChecked. Sets the machine at the specified coordinates to finish processing at the next clock update. Below are lists of the top 10 contributors to committees that have raised at least $1,000,000 and are primarily formed to support or oppose a state ballot measure or a candidate for state office in the November 2022 general election. See Data/SpecialOrders for a list of IDs. Furniture and placed items will not be automatically moved and may wind up out of bounds. On a non-rainy night after 8 PM on an even day, go to the Pirate Cove, which is accessible after the beach resort is built. There is also a bar where any player who is wearing a Pirate Hat, Eye Patch, or Deluxe Pirate Hat is given Mead once a day. The first argument is the object or big craftable ID. Will turn off debris/windy weather. Defaults are "" and 0 respectively. The optional search text limits results to those which have all of the search words somewhere in their ID + type + name. Immediately adds specified mail to all players' mailboxes. Plays the animation of the bus returning from the desert. 7.1) Completing Birdies Quest. Calls Util.EventTest() with the specified arguments. Velocity is a float and defaults to 8.0 if not supplied, which results in a jump of about half the height of the player character. If no ID is specified, this will randomly pick from any floor (ID 0-39) or wallpaper (ID 0-111). However it does count in terms of unlocking what Willy sells and enabling legendary fish to be hooked. Example: debug ring 527 would give you an Iridium Band. Completes all objectives for all currently active Special Orders and Qi Challenges. Removes specified NPC from the game, checking all game locations and buildings. Syntax: facedirection . If [S:search] is given, only patched method names matching any of the search terms will be listed. If both parameters are given, it will start the specified movie (second parameter) with the specified NPC (fuzzy match on first parameter) as a guest. Teaches you the specified cooking recipe. This introduced a massive new area to the game with a lot of new things to do. Shifts inventory rows up, looping previous top row to bottom; similar to using Tab with default keyboard controls. Each has a range of 0-255. Sets the player's current farm type, where is one of 0 (standard), 1 (riverlands), 2 (forest), 3 (hilltop), 4 (combat), 5 (four corners), 6 (beach), or a custom farm type ID. Outputs a message to the console with the current saving status. If done while the player is inside the house, warp points may not immediately update. This will also award the associated Steam achievement if you don't have it. Note that these IDs are one less than the values shown in the character customization menu and have a range of 0-55 in the base game. Adds another split-screen multiplayer instance for the specified player index or starts split-screen mode otherwise. 6.1) Pirates Cove. Calls Util.EventTest() with the specified arguments. This no longer has a noticeable effect since shirts are now a clothing item; the clothes or dyeshirt commands should be used instead. Plays the full restoration cutscene for the specified area including junimo dance and star retrieval. Starts the fishing minigame with the specified fish hooked and a treasure chest available. Adds the specified special item to your wallet. Prop 30 is supported by a coalition including CalFire Firefighters, the American Lung Association, environmental organizations, electrical workers and businesses that want to improve Californias air quality by fighting and preventing wildfires and reducing air Sets your money to the specified amount. https://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Console_commands&oldid=142409, Creative Commons Attribution-NonCommercial-ShareAlike, 7 - Quenched (prevents drinking) for 1 min, 12 - Goblin's Curse (-3 spd/def/att) for 6 sec, 20 - Warrior Energy (+10 attack) for 5 sec, 21 - Yoba's Blessing (Invincibility) for 5 sec, 22 - Adrenaline Rush (+2 speed) for 3 sec, 23 - Oil of Garlic (prevents swarms) for 10 min. Any previously equipped boots and rings and all previous inventory items are lost. Adds the specified pair of boots to your inventory. Following a bumpy launch week that saw frequent server trouble and bloated player queues, Blizzard has announced that over 25 million Overwatch 2 players have logged on in its first 10 days. Example: debug us 60 would set the UI scale level to 60%. By winning three rounds of darts at Pirate Cove on clear nights after 8 p.m. on an even-numbered day. Example: debug listtags while holding an Acorn would output Tags on Acorn: id_o_309 color_brown tree_seed_item item_acorn category_seeds. Toggles rainy weather on and off. (To hurry a single NPC, use debug hurry npc-name instead.). Attempts to force-enable player movement by resetting animations and dismounting the horse. Use caution when testing this command if you're photosensitive, as it triggers very intense screen flashes. If used to target a rock in the mine, quarry, etc. During panmode the screen can be panned with movement keys or mouse movements and debug panmode or debug exit will turn panmode off. Horse may disappear after dismounting if there is no stable for it. Outputs the location and coordinates of the specified character to the SMAPI console. Adds the specified buff to the player. If used multiple times on the same game day, the quest will always be the same. Details unknown. Note: if you do not include enough parameters, an error message will be printed to the console which incorrectly states the default facing direction is 1. May be broken. Example: debug wct robin Farm 69 16 would warp Robin to just right of the mailbox on the Farm map, facing downwards. Plays the specified music track. Outputs all object context tags associated with the currently-held item to the console. Removes most special items from your Wallet. If no coordinates are given, it will spawn 1 tile north of the player. Silently removes specified quest from your journal. Example: debug weapon 12 would give you a Wooden Blade. Valid types are 0 (Bamboo Pole; the default), 1 (Training Rod), 2 (Fiberglass Rod), or 3 (Iridium Rod). Higher numbers can be used. As rafting was not fully implemented, this doesn't do much. See weapon data for a list of base game IDs. Host only. Valid choices are listed below. Strength is a float between 0 and 1 inclusive; the higher the number, the more vibrant the color. While pirates are visiting, the player can play Darts to win Golden Walnuts. Removes nearly everything from the Farm map such as grass, trees, debris, paths, and placed objects (including working machines and filled chests.). The Rusty Key, Skull Key, Special Charm, Dark Talisman, Magic Ink, Club Card, Dwarven Translation Guide, and Magnifying Glass will all be removed, but Bear's Knowledge and Spring Onion Mastery will remain. Also sets the bloomDay flag. Removes all quests from your journal/quest log. See Data/Quests for a list of IDs. the rock's health will be reduced such that it only needs 1 more hit to break. Weapons, Boots, and Hats are recognized but will not return the correct ID. The animal will have a random name and be assigned to the correct type of building (if there is room). Sets your relationship status with specified NPC to Dating; i.e., marks them as having been given a bouquet. Starts the Darts minigame from the Pirate Cove. Warps specified character to the given coordinates on the specified map. Syntax: itemnamed [I:amount] [I:quality], Adds the specified object to your inventory. Example: debug cookingrecipe Seafoam Pudding will give you the recipe to cook Seafoam Pudding. DO NOT USE THESE unless you're absolutely sure. Name is a fuzzy match and also accepts farmer. Checks all other farmers and sets the first one found as engaged to the player with a wedding date of the next game day. Shows the building painting menu for the building immediately North of the player, or for the farmhouse if no such building is found. Plays the extended cutscene of the first boat trip to Ginger Island. Microsoft pleaded for its deal on the day of the Phase 2 decision last month, but now the gloves are well and truly off. The following describes the upcoming Stardew Valley 1.6.0, and may change before release. Parameters: Changes the player's total money to the given amount of gold. Starts the Special Order (either town or Qi Challenge) with the specified ID. Warps specified character to the given coordinates on the current map. There is a hidden entrance on right side of Island Southeast that leads to the Pirate Cove. Runs the DayUpdate for the current location the specified number of times. Sets all floors of your farmhouse to the specified texture. Will work with larger-than-normal inventories. Sets the name of the current player or their farm, depending on the value (player or farm). Upgrade levels are 0 (basic), 1 (copper), 2 (steel), 3 (gold), or 4 (iridium). See Data/Quests for a list of IDs. In the base game, normal difficulty is 0 and the harder difficulty corresponding to the "Danger in the Deep" quest or Shrine of Challenge activation is 1. Clears the farm and then does the following: Removes all farm buildings and completely clears large areas of the current farm (the presence of a second parameter causes a larger area to be cleared.) Character name is a fuzzy match, but location is exact. Example: player_setstamina 200 would give you 200 stamina points. Gives and automatically equips the specified hat to your farmer; any currently equipped hat will be destroyed. If no amount is specified, it will be set to maximum. This will cause already-placed weeds to spread but will not necessarily create new weeds in clear areas. If the coordinates are not specified, it will build just to the right of your farmer. Sets the player's shirt choice to the specified ID. This buff has a unique source of "Debug Speed" and will stack with both food and drink speed buffs. Winning a round of darts will yield a prize of a walnut up to 3 times. Reload translation files for all mods. If the requested name is not unique, all matching objects will be added. The player can, however, reenter the cove. MarketingTracer SEO Dashboard, created for webmasters and agencies. Syntax: eventtestspecific []. This affects fishing ponds as well as lakes, rivers, etc., but the effect is temporary and the color will reset to normal if you leave and re-enter the map. Example: debug scd 1 would activate hard mode Skull Cavern outside of the "Skull Cavern Invasion" quest. Here's how to use it: For example, let's say you have a quickstart.txt file with these commands: Entering debug runmacro quickstart in the SMAPI console will execute all the commands, resulting in a backpack upgrade, money set to 10000g, farming skill set to level 1, and a Bone Sword added to the player's inventory. Because of this and the warning below, ebi is often the better choice.Warning: This will clear the eventsSeen list unless a third parameter is supplied. See Data/SecretNotes for a list of IDs. Example: debug dialogue Abi 0Hi @! Example: debug craftingrecipe Ancient Seeds will give you the recipe to craft plantable ancient seeds from the artifact. Syntax: player_changestyle . The [I:action] can be 0 (resume time) or 1 (freeze time); if omitted, time is toggled. Starts a movie; this command is a bit complex with its parameter handling so be sure to check the examples. Applies one of the game's save migrations to the currently loaded save. This also clears the letters tab in the collections menu. Causes your spouse (NPC only) to start walking towards you if they are already on the current map or warp directly to you otherwise. Names are exact but spaces should be replaced with "9". Out of season crops can be planted this way but will not survive outside of the greenhouse.Warning: this will replace any currently-planted crops (including fully-grown ones) with the new seeds. Teaches you the crafting recipes for Slime Incubator and Slime Egg-Press. The dye will mix with the current color so it is sometimes necessary to "reset" the item by dyeing first with white strength 1. Stat IDs are case-sensitive; see getstat more information. The command names are case-insensitive, but their parameters might be case-sensitive. Outputs value of specified stat to the SMAPI console. Displays a global message with the count of the total number of farm animals. Sets the specified stat to the specified value. Valid texture numbers are 0 - 111; see Wallpaper for previews but note that the IDs used by the game are 1 less than the numbers used for the wiki filenames. 1 Exploration Go to the Pirate Cove, accessible after you build the beach resort. Toggles network message logging on and off. Starts a new random resource Gathering quest. Sets your health to zero, resulting in passing out and awakening in the Clinic. Sets music volume to the specified value. Higher numbers can be used. Ginger Island was added in Stardew Valleys 1.5 update. Removes the junimo note from and restores the specified area. Because of the zero replacement, some letters (e.g., quest10) are inaccessible with this command; broadcastmail may be a useful alternative in those cases. Unpauses all farm animals in the current location. Queues your farmer to divorce their spouse overnight. Prints the player's current position in both tile and pixel coordinates to the console. Causes a junimo to run to the hut and retrieve a star which is then placed on the plaque above the fireplace. Useful for testing dialogue changes. Note that these IDs are one less than the values shown in the character customization menu and have a range of 0-23 in the base game. If you have children, advances the age of the first child to the next stage. See Data/Quests for a list of IDs. This brings up a window showing a variety of flooring textures; left-click closes the window. Immediately switches to split money, separating all player wallets. darts: Starts the Darts minigame from the Pirate Cove. The spouse room may not be fully removed until you have slept and/or returned to title. Valid types are spamtool and spamlr. Sets the player's hair style to the specified ID. Clears records of all received mail (including hidden progress flags.) Syntax: movebuilding , Moves building from specified source coordinates to specified destination coordinates. Brings up the letter-reading window with the specified mail. The argument is the object ID for the seed item. Immediately switches to shared money, merging all player wallets. Starts every quest from Data/Quests that you don't already have as well as a random item Delivery quest and a random Slay Monster quest. Teaches you all crafting recipes. Name is an exact match. Warps the specified farm animal to you; name is a case-insensitive fuzzy search but will only work in a location that allows animals. You must have a fishing line already cast into the water before entering the command in order to actually receive the fish after completing the minigame. Goes down one mine level. Toggles "debris" weather (i.e., windy weather with floating leaves) on and off. Toggles between scaled and unscaled lighting. Prints (to the console) the plural forms of all items listed in Data/ObjectInformation and Data/BigCraftablesInformation. Pirates will appear in the Cove. Key format appears to be file:key but exact specifics are unknown. Opens the full character customization menu seen at the start of a new game which includes gender options and player/farm names. Otherwise, spawns a new child named "Baby" with gender and skin tone randomly chosen; the child will start at stage 3 (crawling) and may initially spawn out of bounds. Additional styles may be possible through modding as the ID is appended to the map filename. Sets the difficulty of the Skull Cavern to the specified level. Shifts inventory rows down, looping previous bottom row to top; similar to using Control-Tab with default keyboard controls. Outputs the assembly version number to the console. To avoid repeating text, this page uses a few conventions to convey common information: You must have the Console Commands mod installed to use the commands listed below. 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